Was feeling mostly ew/sick today and was planning on staring at computer and typing out stuff, but Chip came in and asked me to play a Warmachine team game w/ him, John and another guy, so I did. It was fun, even if exhausting toward the end.
Our first game of Pandemic. We actually won! Who would have thought - probably won't happen again for a while. It's a hard game.
John picked up two games today: Pandemic and Mage Knight, as well as the new No Quarter magazine (from Privateer Press). They were having a buy one get one half off sale. There's a few other pictures of the store here as well. Places like this sell a wide variety of wacky, awesome board games.
John's usually up here Wed nights playing w/ the Warmachine crew. On Saturday, we're always up at Tower Games, but no one was up there today that we knew - alas.
A few pictures from Matt (Retribution) and John's (Trolls) game. It turns out that neither of them could hardly hit each other. The dice said no. Matt ended up winning on scenario. It was an amusing game to watch.
Gaming has decreased for me to next to zero, as I focus on grad school. Perhaps, when I come up for air and strike a balance, some more will appear.
This post summarizes the game I played against Sean today, Jan 26th, 2013: Cryx's pDeneghra vs Cygnar's Siege, 50 pts. Siege was able to pull off a risky feat assassination on Deneghra after her feat, because of a ranger and Mage Sight. Due to the necessity of time, I've had to significantly shorten these battle reports from what I was originally doing, though I hope to get back into longer ones eventually.
Sean's - 50 pts - Cryx - pDeneghra
Night wretch (2x, cryx bonejack, a.k.a. "bone chickens")
Pistol wraith (2x, solo)
Scrap thrall (solo)
Master Gunner Dougal Macnaile (merc solo)
Blackbane's Ghost Raiders (unit)
Cylena Raefyll and Nyss hunters (merc unit)
Mine - 50 pts - Cygnar - Siege
Gun mages + attachment
Boomhowlers on the left with Junior behind them, rangers ended up on the right in the forest. Others on the right include the gun mages, Black 13th and Siege and company. We counted the trees to be forest and the center island to be a hill. That terrain in front of Sean we just said was nothing, except the rock stumps were obstacles.
Ghost raiders on the left, then pDeneghra, Kraken, the Nyss hunters
End Turn 1A (me)
I ran everything up and had Junior cast arcane shield on the boomhowlers, which called 4+ tough throughout the game. The rangers and Black 13th went into the forest. Unfortunately, I spaced the rangers and gun mages too closely together, as will soon become evident. I wasn't sure where to put everything. There were a lot of units. I forgot to put out the Stormwall's lightning pod.
End Turn 1B (Sean)
The Kraken 4" aoe-ed my gun mages to death and all but two of them died. Range 16 is a very lovely range on those guns. I didn't realize he had an aoe. >.> The Kraken also picked off a ranger or two with single shots, I think. The Nyss hunters moved up, but didn't do anything. The single model off to the right is the scrapper solo, which is basically a suicide bomber that blows up. I think he's a 4" aoe pow 16 when he blows up. The bone chicken on the left there arc noded pDeneghra's crippling grasp (-2 spd, str, def, arm, no run or charge, no special attacks) on the boomhowlers while the ghost raiders came up behind it.
End Turn 2A (me)
Siege gave the Stormwall three focus. Junior upkept arcane shield. It missed the Kraken with its left big gun and put 11 damage on it via its right big gun. I put out covering fire templates with the small guns, but it was mentioned that yeah, they wouldn't do much against ghost raiders. Ghost raiders are incorporeal and don't care about the templates. The Stormwall also shot a lightning pod out as close to the Kraken as it could (about 1.5" away).
Ryan risked her life to walk out of the forest and mage storm the Nyss hunters. It fell short and deviated five, about 4-5" I think, to end up on the hill in the center. The rangers moved a bit more into the forest, but not much. One of them ran over by the bottom right of the stairs. The stormcallers moved up (black models, left and right of the board). The boomhowlers tried to kill the chicken with their range 8 pow 12 guns and failed. Two of them stood still to aim and four of them walked up to shoot at it, but all of them missed.
Siege moved up behind Stormwall, to get closer to where pDeneghra was hiding in the left forest. She was very close, and I was thinking of killing her if she came any nearer. He also put fox hole (5" aoe gives cover) on Ryan to help protect her. Unfortunately, that was unnecessary, because Nyss hunters ignore cover (and forests and concealment).
End Turn 2B (Sean)
This is where it got interesting. pDeneghra moved up ON TOP of the hill, parasited the Stormwall (-3 arm, +1 arm on caster) and feated (-2 spd, str, mat, rat, def, arm, focus to everything in her control of 14"). The ghost raiders killed three boomhowlers (didn't roll any toughs). The Nyss hunters moved up and tried to shoot Ryan (some were within 5") but they missed her. They also missed the ranger at the top right of the hill (obscured partially by the plants). A pistol wraith shot and killed the pod in front of the Kraken. The Kraken charged through the pistol wraith at Stormwall (he has a 4" reach), crippled his R side and did ~11 damage to his left side, column 3.
Discussion (Turn 3A, me)
On my turn, I spent a long time looking at it, but I couldn't resist trying to kill Deneghra, even though Siege was severely hampered by her feat. What did it for me was the ranger on the hill. I wouldn't have tried it without him. He ran up next to Deneghra. Siege gave one focus to Stormwall (whose L side was going to finish off Deneghra if Siege failed, I hoped). Reinholdt used reload on Siege. Siege had to walk up on the hill to see her, from behind Stormwall (to where you see him now in the picture) and feated. I had given him an extra focus from Squire, but he still only had 5. He mage sighted Deneghra with two focus leaving him with two, and boosted to hit, needing tens. He missed with his first shot and hit with his second shot boosted shot. He rolled for damage unboosted and managed to roll a 10! Best feat roll I've ever done. It one shot Deneghra - 18 damage to her 17 boxes. That was very lucky and somewhat unexpected.
I think I could have done a bunch of things better here - particularly positioning all those gun mages and it would have been nice to have the Black 13th on the L side, to face off with the ghost raiders. I'm pretty sure that Deneghra didn't have to be up that far in order to catch me in her feat and could have been a little safer. Sean forgot about Siege's mage sight. It's a nice spell. I need to play more Cryx, as I don't know it well. This was a fun match up and I think my first 50 pt game. That was a lot of models.
January 19, 2013, John went to the Gigabytes tournament and I went to Tower Games. They were going to do a tournament, but ended up canceling it. I still got to play a 25 pt game against Chip's Legion: Cygnar's Siege vs Legion's pThagrosh, 25 pts. Note that pThagrosh's feat lets him bring back a dead beast. pThagrosh ended up killing Siege in this match, though I did have fun using force hammer. This report is a bit less detailed than previous, because I didn't take notes during it.
Afterward, I played a team game with Daniel's Skorne pMorghoul against Chip's Legion pThagrosh and Menoth's eFeora (Chip helped a new player play the Menoth). Siege killed eFeora by force hammering the reckoner over her, but the Angelius killed Siege and pThagrosh eventually killed pMorghoul as well. I don't summarize that game here, because I was so hungry at the time, I didn't pay a lot of attention and don't remember the game that well.
Chip's - Legion - 25 pts - pThagrosh
Mine - Cygnar - 25 pts - Siege
(L-->R)The Boomhowlers on the left, junior, the squire, Siege and Reinholdt, the defender, the Black 13th and Versh. Chip set up the Scythean and Carnivean out in front of the wall, the Ravagore went into the forest and pThagrosh continually toed the forest. He has fog of war, which gives everything in his control cover. That was annoying.
Games against Chip's Legion have been painful. This one was no exception. John thought that the terrain was particularly to my disadvantage this game. I'd have to agree there. The large central castle forced me to face his beasts in a narrow pass over walls. He also had a forest to hide the Ravagore in and continually spit at my Black 13th, when I couldn't really get at him.
End Turn 1A (me)
The boomhowlers ran up and called 4+ tough (that didn't do them much good) and junior gave them arcane shield. The Black 13th climbed the hill on the right. Everything basically just moved up.
End Turn 2A (Chip has gone and I've gone again)
On Chip's turn, he moved up his beasts behind the wall. The ravagore got into the forest in a good position to be irritating.
On my turn, I ran the Boomhowlers up and tried to space them out far apart, having made the mistake of them getting all sprayed already once. The black 13th weren't really close enough to shoot anything. I can't remember what they did. I think that I should have tried to mage storm the Ravagore. I think I was afraid of walking too close to it and it spitting at Ryan and killing her, over a one shot mage storm. Probably should have done it anyway though. The defender walked up and shot the Carnivean since it wasn't behind a wall, doing some minor damage to it. Siege also shot the Carnivean.
End Turn 2B (Chip)
On Chip's turn, the Ravagore spit Blight Blast - a template - onto the defender that knicked him for a damage if he stayed in it. The Carnivean came over the wall and sprayed down two boomhowlers and Ryan and Watts, which was really sad. I forgot that Carnivean had that spray and had though the Black 13th were far enough back.
End Turn 3A (me)
I believe that this is the turn that Siege feated. Despite the template, the defender aimed and shot the Carnivean (I think) and did some damage. It wasn't much - I rolled a one, a two and something else - I know that much. The boomhowlers all surrounded the Carnivean and all missed their attacks, doing no damage. I had them call rage howl (-2 to attack rolls) this time instead of 4+ tough. One of the boomhowlers ran into the forest to engage the Ravagore. I think Siege shot the Scythean ... I can't remember what shot the Scythean, but it was probably Siege. Nothing died during his feat turn. That wasn't a good sign.
End Turn 4A (Chip went, then I went)
Ok. Things are slightly fuzzy here. On Chip's turn, the Scythean moved up and killed Lynch. The Ravagore moved out of engagement with the boomhowler and the boomhowler missed on the free strike. I think the Ravagore then shot the defender and did a bunch of damage to him. The Carnivean tried to kill the boomhowlers are him and amazingly missed most all of them.
On my turn, Siege was like ... what the heck ... and force hammered the Carnivean onto the wall. I wanted to see what would happen. It worked and actually knocked him down and did some good damage to him. The boomhowlers then all pounded on the Carnivean. He probably tried to boost shots into the Scythean, but was unable to kill him. Ironically, still, nothing died. The Scythean and the Carnivean both had 2-3 boxes left on them at most. I don't think the Ravagore took almost any damage.
After this turn, I think, as one would expect, the Scythean charged Siege and butchered him. Yep. Not good for Siege.
I feel like I could have made much better use of mage site in this match - maybe used it to help fire on the Ravagore. Also, I should have remembered the Carnivean's spray and positioned my Black 13th better. I enjoyed using force hammer. It was really useful and fun.
This post summarizes the team game we played today, Jan 12th, 2013: Merc's Fiona the Black and Cygnar's Siege VS Legion's eVayl Consul of Everblight and Cygnar's pNemo, 35 pts. In this game, Fiona perished, but Siege was able to kill both pNemo and eVayl for the win.
Matt's - 35 pts - Mercenaries - Fiona
Mariner - heavy
Sea dog rifleman - unit
Sea dog crew
Mr. Walls, the quartermaster - UA
Rhupert Carvolo - solo
Sylys Wyshnalyrr - solo
Lord Rockbottom - solo
First Mate Hawk - solo
Bosun Grogspar - solo
Master Gunner Dougal Macnaile - solo
Mine - 35 pts - Cygnar - Siege
Chip's - 35 pts - Legion - eVayl
Blighted Nyss Strider
Nyss Strider Officer and Musician
Blighted Nyss Shepherd
Steven's - 35 pts - Cygnar - pNemo
Gun mage unit
Strangeways - solo
Aiyana and Holt - solos
Gun mage officer and standard - UA
Note that the Black 13th and Versh are on the left. Junior (proxy) is behind everyone else by stormwall. We did finally find our real Junior piece after the game.
Steven and Chip's Setup
Note that they had most of the Cygnar stuff on the left side, except for the gun mages, which were on the hill.
Turn 1A, us - End of Matt's Activations
End Turn 1A, my pieces (L side)
This post summarizes a game that I observed between Steven and Sean on Wednesday evening Jan 9th, 2013: Cygnar's Kara Sloan vs Cryx's Asphyxious (pGaspy). Steven's Kara Sloan was able to take down pGaspy. I really enjoyed watching this game - I just have to finish the commentary on it. Pictures are up.
Steven's - 50 pts - Cygnar - Kara Sloan
Gun mage unit
Gun mage officer and standard (UA)
Sean's - 50 pts - Cryx - pGaspy
Satyxis Raiders Sea Witch (UA)
Satyxis Raider Captain
Pistol Wraith (2x) - solo
Warwitch Siren (forgot to add to the table)
Soulhunter (leader + 4 grunts)
End Turn 3B, Sean - Discussion
This post summarizes in brief the team game last Saturday, Jan 5, 2013: Cygnar's Siege and Legion's pThagrosh VS Cygnar's eStryker and Skorne's Master Tormentor Morghoul, 25pts.
Mine - 25 pts - Cygnar - Siege
Chip's - 25 pts - Legion - pThagrosh
Steven's - 25 pts - Cygnar - eStryker
Daniel's - 25 pts - Skorne - pMorghoul
Cyclops Savage (2x)
Gaming has decreased markedly, but focus is still SWTOR, Warmachine/ Hordes and the random board game. That's what these posts will address.